Fortnite Patch Notes 9.30 Add Pump Shotgun, New Revolver (Content Update #1)

The 14 Days of Summer event is underway.

Fortnite recently received the 9.30 patch, and now the first 9.30 content update is live on PS4, Xbox One, PC, Nintendo Switch, and mobile devices. As developer Epic’s patch notes detail, this week’s update not only marks the start of the 14 Days of Summer event, it also introduces yet another new gun to the game and makes some balance adjustments to a handful of existing weapons and items. Additionally, some vaulted weapons are now available again, including the Pump Shotgun, while a variety of limited-time modes, or LTMs, will be making brief comebacks.

Fortnite has received some unique weapons over the past few seasons, but this week’s addition to the arsenal is a classic: the Revolver, which Epic describes as “simple, reliable, [and] powerful.” It comes in Epic and Legendary variants and can be found as floor loot or in chests, vending machines, supply drops, or Loot Carriers.

To make room for the Revolver, Epic has vaulted a handful of older weapons, namely the Impulse Grenades, Rift-to-Go, Pirate Cannon, and rare Tactical Assault Rifle. The developer has also slightly reduced the availability of the Flint Knock Pistol and the Semi-Auto Sniper Rifle, while a few other weapons have gotten balance adjustments. The Drum Gun’s fire rate was reduced from 9 to 8, while the Heavy Assault Rifle’s damage was slightly increased. Supply Llamas have also been adjusted; there will now be five per match rather than three, and they now hold 350 of each material rather than 200.

Epic has also unvaulted a few weapons as part of the aforementioned 14 Days of Fortnite event. The uncommon and rare Pump Shotguns are now back, as are Shockwave Grenades and the Suppressed SMG. Epic has said it will unvault a different weapon for 24 hours every day of the 14 Days of Summer event. You can find the patch notes for Battle Royale mode below, while the full patch notes are available on Epic’s website.

Epic is offering lots of other daily content during the 14 Days of Summer event. Players will have a new challenge to complete and reward to unlock every day, and there will be a new outfit and other items for purchase from Fortnite’s in-game shop. (The first challenge asks you to dance at different beach parties.) Finally, a new limited-time mode will be featured every day, and they and include the John Wick crossover LTM, Wick’s Bounty, as well as a handful of new modes like Splashdown Squads, which has players trying to eliminate each other with water balloons.

Fortnite: Battle Royale 9.30 Content Update Patch Notes

Weapons & Items

  • Revolver
    • Available in Epic and Legendary variants.
    • Fires Medium Ammo.
    • Holds 6 rounds.
    • 63 / 66 damage per shot.
    • Headshot multiplier of 2.
    • Available from Floor loot, Chests, Vending Machines, Supply Drops, and Loot Carriers.
  • Vaulted
    • Rare Tactical Assault Rifle
      • With the unvaulting of the Suppressed Submachine Gun, we wanted to make sure loot distribution in this class of item was well distributed.
    • Impulse Grenades
    • Rift-To-Go
    • Pirate Cannon
  • Unvaulted
    • Uncommon and Rare Pump Shotgun
      • Available in floor loot and Vending Machines
      • There’s been a lot of feedback around the Tactical Shotgun and Combat Shotgun effectiveness, and so we’re experimenting with a world where the Pump Shotgun joins the current shotgun lineup.
    • Shockwave Grenade
    • Suppressed SMG
      • We feel the Suppressed Submachine Gun can fill a complementary role to the Burst Submachine Gun as a viable alternative.
    • Common, Uncommon, and Rare Revolver
  • Tactical Shotgun
    • Availability from floor loot reduced from 8.19% to 5.4%
    • Headshot Multiplier increased from 2 to 2.25
  • Burst SMG
    • Availability adjustments
      • Availability from floor loot reduced from 5.03% to 3.1%
      • Availability from chests reduced from 18.66% to 10.32%
    • Balance adjustments
      • Base accuracy increased by 13.6%
      • Jumping accuracy penalty reduced from 15% to 5%
      • Sprinting accuracy penalty reduced from 30% to 20%
      • Base damage increased from 23/24/25 to 24/25/26
    • The Burst SMG was dropping a bit too frequently for the role it was intended to fill. Additionally, it was underperforming when compared to similar items.
  • SemiAuto Sniper Rifle
    • Availability from floor loot reduced from 0.65% to 0.44%
    • Availability from chests reduced from 5.1% to 3.4%
  • FlintKnock Pistol
    • Availability from floor loot reduced from 1.97% to 1.32%
  • Infantry Rifle
    • Increased the Epic and Legendary Infantry Rifle clip size from 8 to 10
  • Minigun
    • Increased player damage from 18/19 to 20/21
  • DrumGun
    • Reduced clip size from 50 to 40
    • Reduced fire rate from 9 to 8
    • Since the unvaulting, the Drum Gun has outperformed in unintended areas. This adjustment should help create more counterplay in combat.
  • Heavy Assault Rifle
    • Increased damage from 36/38/40 to 38/40/42
    • The Heavy Assault Rifle usage rates aren’t quite where we’d like. This adjustment to Damage is intended to offset some of the downsides of the weapon.

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